@article{Green_2017, title={Why Make the World Move?}, volume={4}, url={https://spool.ac/index.php/spool/article/view/51}, DOI={10.7480/spool.2017.1.1912}, abstractNote={<p>The next horizons of human-computer interaction promise a whirling world of digital bytes, physical bits, and their hybrids. Are human beings prepared to inhabit such cyber-physical, adaptive environments? Assuming an optimistic view, this chapter offers a reply, drawing from art and art history, environmental design, literature, psychology, and evolutionary anthropology, to identify wide-ranging motivations for the design of such “new places” of human-computer interaction. Moreover, the author makes a plea to researchers focused in the domain of adaptive environments to pause and take a longer, more comprehensive, more self-reflective view to see what we’re doing, to recognize where we are, and to possibly find ourselves and others within our designed artifacts and systems that make the world move. </p>}, number={1}, journal={SPOOL}, author={Green, Keith Evan}, year={2017}, month={Dec.}, pages={27–36} }