Why Make the World Move?

Authors

  • Keith Evan Green Cornell University Ithaca, NY
Why Make the World Move?

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DOI:

https://doi.org/10.7480/spool.2017.1.1912

Published

2017-12-24

Keywords:

Adaptive environments, Architectural robotics, Interactive Environments, Theory, Human-Machine Interaction, Intelligent Systems, Internet of Things, IoT, Cyber-Physical Systems, CPS

Abstract

The next horizons of human-computer interaction promise a whirling world of digital bytes, physical bits, and their hybrids. Are human beings prepared to inhabit such cyber-physical, adaptive environments? Assuming an optimistic view, this chapter offers a reply, drawing from art and art history, environmental design, literature, psychology, and evolutionary anthropology, to identify wide-ranging motivations for the design of such “new places” of human-computer interaction. Moreover, the author makes a plea to researchers focused in the domain of adaptive environments to pause and take a longer, more comprehensive, more self-reflective view to see what we’re doing, to recognize where we are, and to possibly find ourselves and others within our designed artifacts and systems that make the world move.